Level Design Booster Pack

Level Design Perspectives: A Checklist

Guide the player: Leading attention

Decide what level to build: Finding your intention

Whenever you are designing a level be clear with your intentions of what you want that level to achieve. Then simply iterate towards that intent.

Validate your ideas: Prototyping your levels

Examples of the 45 action blocks designed for Titanfall 2. The one shown is validating the idea of a maze.

Teaching the Player: Creating a curriculum

Case Studies: Learning from Experts

Learning by Osmosis: Follow the Professionals

If you want MORE resources

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