PinnedBatu AytemizBooster Pack: Level DesignGamelevels need to communicate what can be done, what should be done, and lead players through. Learn how to craft levels that can do…9 min read·Jan 12, 2021----
Batu AytemizPolicing/TeachingThese are not my ideas, but my advisor Adam M. Smith’s. I found this internal class discussion to be very effective so I decided to…8 min read·Jun 1, 2020----
Batu AytemizinThe StartupA Taxonomy of FailureA tool to understand how our players fail, a lens to help us become more intentional game designers.13 min read·May 13, 2019----