PinnedBooster Pack: Level DesignGamelevels need to communicate what can be done, what should be done, and lead players through. Learn how to craft levels that can do…Jan 12, 2021Jan 12, 2021
Policing/TeachingThese are not my ideas, but my advisor Adam M. Smith’s. I found this internal class discussion to be very effective so I decided to…Jun 1, 2020Jun 1, 2020
Published inThe StartupA Taxonomy of FailureA tool to understand how our players fail, a lens to help us become more intentional game designers.May 13, 2019May 13, 2019