PinnedBatu AytemizBooster Pack: Level DesignGamelevels need to communicate what can be done, what should be done, and lead players through. Learn how to craft levels that can do…Jan 12, 2021Jan 12, 2021
Batu AytemizPolicing/TeachingThese are not my ideas, but my advisor Adam M. Smith’s. I found this internal class discussion to be very effective so I decided to…Jun 1, 2020Jun 1, 2020
Batu AytemizinThe StartupA Taxonomy of FailureA tool to understand how our players fail, a lens to help us become more intentional game designers.May 13, 2019May 13, 2019